Pima Community College Pima Community College Homepage MyPima Maps and directions to college locations PCC Faculty and Staff Directory Request Information

Game Design

Search the Schedule of Classes for all Game Design classes.
Effective Fall 2014. Previous descriptions may have had different requirements. Have questions? See an advisor.
GAM101 Game Design I Credit Hours: 4.00
Textual analysis of game play. Includes history of games, defining play, use of rules, impact of games on culture, psychological impact of games, and working in the game industry.
Prerequisite(s):
Course Corequisites:
Offered: Fall, Spring.
Course Outline Schedule of Classes
 
GAM102 Game Design II Credit Hours: 4.00
Continuation of GAM 101. Includes the role of the game designer, structure of the game, formal and dramatic elements of the game, game play fun, and storyboard development.
Prerequisite(s): GAM 101.
Course Corequisites:
Offered: Fall, Spring.
Course Outline Schedule of Classes
 
GAM120 Introduction to Game Programming Credit Hours: 4.00
Introduction to game engine programming. Includes Unity 3D game engine, JavaScript language features, input interaction, object-oriented JavaScript and ActionScript features, image maps, particle engine, and artificial intelligence techniques.
Prerequisite(s): DAR 252 and GAM 101 and either MAT 145 (preferred) or MAT 142 or 144 or 151 or higher.
Course Corequisites:
Offered: Spring.
Course Outline Schedule of Classes
 
GAM150 Game Programming I Credit Hours: 4.00
Basic concepts of game programming using managed DirectX and C. Includes getting started with Direct 3D, Direct 3D devices, rendering, meshes, and creating a game.
Prerequisite(s): CIS142.
Course Corequisites:
Offered:
Course Outline Schedule of Classes
 
GAM151 Game Programming II Credit Hours: 3.00
Continuation of GAM 150. Intermediate concepts of game programming using managed Direct X and C. Includes graphic concepts, High Level Shader, sound, and user input.
Prerequisite(s): GAM 150.
Course Corequisites:
Offered:
Course Outline This course is not offered in the current Schedule of Classes.
 
GAM201 Game Design III Credit Hours: 4.00
Continuation of GAM 102. Includes conceptualizing a game; prototyping; playtesting; functionality, completeness, and balance, controls and interface; design team; and storyboarding.
Prerequisite(s): GAM 102, 120.
Course Corequisites:
Offered: Fall.
Course Outline Schedule of Classes
 
GAM218 Game Design Portfolio Capstone Credit Hours: 4.00
Production of a professional quality game design portfolio with a focus on a comprehensive capstone project. Includes production of a digital art portfolio, development of a game trailer, playable prototype, project management, current digital arts tools and processes, resumes and interviews, and presentation of a portfolio.
Prerequisite(s): GAM 120, and 201.
Course Corequisites:
Offered: Fall.
Course Outline Schedule of Classes