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Game Design

Search the Schedule of Classes for all Game Design classes.
Effective Fall 2018. Previous descriptions may have had different requirements. Have questions? See an advisor.
GAM101 Game Design I Credit Hours: 4.00
Textual analysis of game play. Includes history of games, defining play, use of rules, impact of game on culture, psychological impact of games, and working in the game industry.
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GAM102 Game Design II Credit Hours: 4.00
Continuation of GAM 101. Includes the role of the game designer, structure of the game, formal and dramatic elements of the game, game play fun, and storyboard development.
Prerequisite(s): GAM 101.
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GAM120 Introduction to Game Programming Credit Hours: 4.00
Introduction to game engine programming. Includes Unity game engine, Clanguage features, input interaction, object-oriented programming, using bitmaps, a particle engine, and integrating 3D models.
Prerequisite(s): GAM 101.
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Recommendation: Previous or concurrent enrollment in MAT 145 (preferred) or MAT 141 or MAT 142 (or higher). If any recommended course is taken, see a financial aid or Veteran's Affairs advisor to determine funding eligibility as appropriate.
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GAM150 Game Programming I Credit Hours: 4.00
Iterative game programming using Unity and intermediate C features. Includes spatial math, version control, serialization, real-time mesh manipulation, character animation, rendering, and creating multiple games.
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GAM151 Game Programming II Credit Hours: 3.00
Continuation of GAM 150. Intermediate concepts of game programming using managed Direct X and C. Includes graphic concepts, High Level Shader, sound, and user input.
Prerequisite(s): GAM 150.
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Course Outlines
This course is not offered in the current Schedule of Classes.
 
GAM201 Game Design III Credit Hours: 4.00
Continuation of GAM 102. Includes conceptualizing a game, prototyping, playtesting; functionality, completeness, and balance; controls and interface, design team, and conceptualization.
Prerequisite(s): GAM 102 or 120.
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GAM218 Game Design Portfolio Capstone Credit Hours: 4.00
Production of a professional quality game design portfolio with a focus on a comprehensive capstone project. Includes production of a digital art portfolio, development of a game trailer, playable prototype, project management, current digital arts tools and processes, resumes and interviews, and presentation of a portfolio.
Prerequisite(s): GAM 120 or 201.
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Course Outlines
This course is not offered in the current Schedule of Classes.
 
GAM296 Independent Study in Game Design Credit Hours: 1-4.00
Self-directed projects in game programming at the advanced level. Includes defining a project, tool and medium, conceptualize and execute a project, professional environment, and completing and critiquing the project.
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Recommendation: Completion of CIS 142, CIS 278 and GAM 150 is highly recommended before enrolling in this course. If any recommended course is taken, see a financial aid or Veteran's Affairs advisor to determine funding eligibility as appropriate.
Information: May be taken four times for a maximum of sixteen credit hours. If this course is repeated, see a financial aid or Veteran's Affairs advisor to determine funding eligibility as appropriate.
Course Outlines
Schedule of Classes